import {vertex} from '@tools/fragments';
import fragment from './motion-blur.frag';
import {Filter} from '@pixi/core';
import {ObservablePoint, Point} from '@pixi/math';
/**
* The MotionBlurFilter applies a Motion blur to an object.<br>
* 
*
* @class
* @extends PIXI.Filter
* @memberof PIXI.filters
* @see {@link https://www.npmjs.com/package/@pixi/filter-motion-blur|@pixi/filter-motion-blur}
* @see {@link https://www.npmjs.com/package/pixi-filters|pixi-filters}
* @param {PIXI.ObservablePoint|PIXI.Point|number[]} [velocity=[0, 0]] Sets the velocity of the motion for blur effect.
* @param {number} [kernelSize=5] - The kernelSize of the blur filter. Must be odd number >= 5
* @param {number} [offset=0] - The offset of the blur filter.
*/
class MotionBlurFilter extends Filter {
constructor(velocity = [0, 0], kernelSize = 5, offset = 0) {
super(vertex, fragment);
this.uniforms.uVelocity = new Float32Array(2);
this._velocity = new ObservablePoint(this.velocityChanged, this);
this.velocity = velocity;
/**
* The kernelSize of the blur, higher values are slower but look better.
* Use odd value greater than 5.
* @member {number}
* @default 5
*/
this.kernelSize = kernelSize;
this.offset = offset;
}
/**
* Override existing apply method in PIXI.Filter
* @private
*/
apply(filterManager, input, output, clear) {
const {x, y} = this.velocity;
this.uniforms.uKernelSize = (x !== 0 || y !== 0) ? this.kernelSize : 0;
filterManager.applyFilter(this, input, output, clear);
}
/**
* Sets the velocity of the motion for blur effect.
*
* @member {PIXI.ObservablePoint|PIXI.Point|number[]}
*/
set velocity(value) {
if (Array.isArray(value)) {
this._velocity.set(value[0], value[1]);
}
else if (value instanceof Point || value instanceof ObservablePoint) {
this._velocity.copyFrom(value);
}
}
get velocity() {
return this._velocity;
}
/**
* Handle velocity changed
* @private
*/
velocityChanged() {
this.uniforms.uVelocity[0] = this._velocity.x;
this.uniforms.uVelocity[1] = this._velocity.y;
}
/**
* The offset of the blur filter.
*
* @member {number}
* @default 0
*/
set offset(value) {
this.uniforms.uOffset = value;
}
get offset() {
return this.uniforms.uOffset;
}
}
export { MotionBlurFilter };