import {vertex} from '@tools/fragments';
import fragment from './crt.frag';
import {Filter} from '@pixi/core';
/**
* The CRTFilter applies a CRT effect to an object.<br>
* 
*
* @class
* @extends PIXI.Filter
* @memberof PIXI.filters
* @see {@link https://www.npmjs.com/package/@pixi/filter-crt|@pixi/filter-crt}
* @see {@link https://www.npmjs.com/package/pixi-filters|pixi-filters}
*
* @param {object} [options] - The optional parameters of CRT effect
* @param {number} [options.curvature=1.0] - Bent of interlaced lines, higher value means more bend
* @param {number} [options.lineWidth=1.0] - Width of the interlaced lines
* @param {number} [options.lineContrast=0.25] - Contrast of interlaced lines
* @param {number} [options.verticalLine=false] - `true` is vertical lines, `false` is horizontal
* @param {number} [options.noise=0.3] - Opacity/intensity of the noise effect between `0` and `1`
* @param {number} [options.noiseSize=1.0] - The size of the noise particles
* @param {number} [options.seed=0] - A seed value to apply to the random noise generation
* @param {number} [options.vignetting=0.3] - The radius of the vignette effect, smaller
* values produces a smaller vignette
* @param {number} [options.vignettingAlpha=1.0] - Amount of opacity of vignette
* @param {number} [options.vignettingBlur=0.3] - Blur intensity of the vignette
* @param {number} [options.time=0] - For animating interlaced lines
*/
class CRTFilter extends Filter {
constructor(options) {
super(vertex, fragment);
this.uniforms.dimensions = new Float32Array(2);
/**
* For animating interlaced lines
*
* @member {number}
* @default 0
*/
this.time = 0;
/**
* A seed value to apply to the random noise generation
*
* @member {number}
* @default 0
*/
this.seed = 0;
Object.assign(this, {
curvature: 1.0,
lineWidth: 1.0,
lineContrast: 0.25,
verticalLine: false,
noise: 0.0,
noiseSize: 1.0,
seed: 0.0,
vignetting: 0.3,
vignettingAlpha: 1.0,
vignettingBlur: 0.3,
time: 0.0,
}, options);
}
/**
* Override existing apply method in PIXI.Filter
* @private
*/
apply(filterManager, input, output, clear) {
this.uniforms.dimensions[0] = input.filterFrame.width;
this.uniforms.dimensions[1] = input.filterFrame.height;
this.uniforms.seed = this.seed;
this.uniforms.time = this.time;
filterManager.applyFilter(this, input, output, clear);
}
/**
* Bent of interlaced lines, higher value means more bend
*
* @member {number}
* @default 1
*/
set curvature(value) {
this.uniforms.curvature = value;
}
get curvature() {
return this.uniforms.curvature;
}
/**
* Width of interlaced lines
*
* @member {number}
* @default 1
*/
set lineWidth(value) {
this.uniforms.lineWidth = value;
}
get lineWidth() {
return this.uniforms.lineWidth;
}
/**
* Contrast of interlaced lines
*
* @member {number}
* @default 0.25
*/
set lineContrast(value) {
this.uniforms.lineContrast = value;
}
get lineContrast() {
return this.uniforms.lineContrast;
}
/**
* `true` for vertical lines, `false` for horizontal lines
*
* @member {boolean}
* @default false
*/
set verticalLine(value) {
this.uniforms.verticalLine = value;
}
get verticalLine() {
return this.uniforms.verticalLine;
}
/**
* Opacity/intensity of the noise effect between `0` and `1`
*
* @member {number}
* @default 0
*/
set noise(value) {
this.uniforms.noise = value;
}
get noise() {
return this.uniforms.noise;
}
/**
* The size of the noise particles
*
* @member {number}
* @default 0
*/
set noiseSize(value) {
this.uniforms.noiseSize = value;
}
get noiseSize() {
return this.uniforms.noiseSize;
}
/**
* The radius of the vignette effect, smaller
* values produces a smaller vignette
*
* @member {number}
* @default 0
*/
set vignetting(value) {
this.uniforms.vignetting = value;
}
get vignetting() {
return this.uniforms.vignetting;
}
/**
* Amount of opacity of vignette
*
* @member {number}
* @default 0
*/
set vignettingAlpha(value) {
this.uniforms.vignettingAlpha = value;
}
get vignettingAlpha() {
return this.uniforms.vignettingAlpha;
}
/**
* Blur intensity of the vignette
*
* @member {number}
* @default 0
*/
set vignettingBlur(value) {
this.uniforms.vignettingBlur = value;
}
get vignettingBlur() {
return this.uniforms.vignettingBlur;
}
}
export { CRTFilter };