import { vertex } from '@tools/fragments';
import fragment from './twist.frag';
import { Filter, Point } from '@pixi/core';
interface TwistFilterOptions
{
radius: number;
angle: number;
padding: number;
offset: Point;
}
/**
* This filter applies a twist effect making display objects appear twisted in the given direction.<br>
* 
*
* @class
* @extends PIXI.Filter
* @see @pixi/filter-twist
* @see pixi-filters
*/
class TwistFilter extends Filter
{
/** Default constructor options. */
public static readonly defaults: TwistFilterOptions = {
radius: 200,
angle: 4,
padding: 20,
offset: new Point(),
};
/**
* @param {object} [options] - Object object to use.
* @param {number} [options.radius=200] - The radius of the twist.
* @param {number} [options.angle=4] - The angle of the twist.
* @param {number} [options.padding=20] - Padding for filter area.
* @param {PIXI.Point} [options.offset] - Center of twist, in local, pixel coordinates.
*/
constructor(options?: Partial<TwistFilterOptions>)
{
super(vertex, fragment);
Object.assign(this, TwistFilter.defaults, options);
}
/**
* This point describes the the offset of the twist.
*
* @member {PIXI.Point}
*/
get offset(): Point
{
return this.uniforms.offset;
}
set offset(value: Point)
{
this.uniforms.offset = value;
}
/**
* The radius of the twist.
*/
get radius(): number
{
return this.uniforms.radius;
}
set radius(value: number)
{
this.uniforms.radius = value;
}
/**
* The angle of the twist.
*/
get angle(): number
{
return this.uniforms.angle;
}
set angle(value: number)
{
this.uniforms.angle = value;
}
}
export { TwistFilter };
export type { TwistFilterOptions };