import { vertex } from '@tools/fragments';
import fragment from './rgb-split.frag';
import { Filter } from '@pixi/core';
import type { Point } from '@pixi/core';
type Offset = [number, number] | Point;
/**
* An RGB Split Filter.<br>
* 
*
* @class
* @extends PIXI.Filter
* @see @pixi/filter-rgb-split
* @see pixi-filters
*/
class RGBSplitFilter extends Filter
{
/**
* @param {PIXI.Point | number[]} [red=[-10,0]] - Red channel offset
* @param {PIXI.Point | number[]} [green=[0, 10]] - Green channel offset
* @param {PIXI.Point | number[]} [blue=[0, 0]] - Blue channel offset
*/
constructor(red: Offset = [-10, 0], green: Offset = [0, 10], blue: Offset = [0, 0])
{
super(vertex, fragment);
this.red = red;
this.green = green;
this.blue = blue;
}
/**
* Red channel offset.
*
* @member {PIXI.Point | number[]}
*/
get red(): Offset
{
return this.uniforms.red;
}
set red(value: Offset)
{
this.uniforms.red = value;
}
/**
* Green channel offset.
*
* @member {PIXI.Point | number[]}
*/
get green(): Offset
{
return this.uniforms.green;
}
set green(value: Offset)
{
this.uniforms.green = value;
}
/**
* Blue offset.
*
* @member {PIXI.Point | number[]}
*/
get blue(): Offset
{
return this.uniforms.blue;
}
set blue(value: Offset)
{
this.uniforms.blue = value;
}
}
export { RGBSplitFilter };