import { vertex } from '@tools/fragments';
import fragment from './radial-blur.frag';
import { Filter } from '@pixi/core';
import type { Point, CLEAR_MODES, FilterSystem, RenderTexture } from '@pixi/core';
type PointLike = Point | number[];
/**
* The RadialBlurFilter applies a Motion blur to an object.<br>
* 
*
* @class
* @extends PIXI.Filter
* @see @pixi/filter-radial-blur
* @see pixi-filters
*/
class RadialBlurFilter extends Filter
{
private _angle = 0;
/**
* The kernelSize for the blur filter. Must be odd number >= 3.
* @default 5
*/
public kernelSize: number;
/**
* @param {number} [angle=0] - Sets the angle of the motion for blur effect.
* @param {PIXI.Point|number[]} [center=[0,0]] - The center of the radial.
* @param {number} [kernelSize=5] - The kernelSize of the blur filter. Must be odd number >= 3
* @param {number} [radius=-1] - The maximum size of the blur radius, `-1` is infinite
*/
constructor(angle = 0, center: PointLike = [0, 0], kernelSize = 5, radius = -1)
{
super(vertex, fragment);
this.angle = angle;
this.center = center;
this.kernelSize = kernelSize;
this.radius = radius;
}
/**
* Override existing apply method in PIXI.Filter
* @private
*/
apply(filterManager: FilterSystem, input: RenderTexture, output: RenderTexture, clear: CLEAR_MODES): void
{
this.uniforms.uKernelSize = this._angle !== 0 ? this.kernelSize : 0;
filterManager.applyFilter(this, input, output, clear);
}
/**
* Sets the angle in degrees of the motion for blur effect.
* @default 0
*/
set angle(value: number)
{
this._angle = value;
this.uniforms.uRadian = value * Math.PI / 180;
}
get angle(): number
{
return this._angle;
}
/**
* Center of the effect.
*
* @member {PIXI.Point|number[]}
* @default [0, 0]
*/
get center(): PointLike
{
return this.uniforms.uCenter;
}
set center(value: PointLike)
{
this.uniforms.uCenter = value;
}
/**
* Outer radius of the effect. The default value of `-1` is infinite.
* @default -1
*/
get radius(): number
{
return this.uniforms.uRadius;
}
set radius(value: number)
{
if (value < 0 || value === Infinity)
{
value = -1;
}
this.uniforms.uRadius = value;
}
}
export { RadialBlurFilter };