import { vertex } from '@tools/fragments';
import fragment from './pixelate.frag';
import { Filter } from '@pixi/core';
import type { Point } from '@pixi/core';
type Size = number | number[] | Point;
/**
* This filter applies a pixelate effect making display objects appear 'blocky'.<br>
* 
*
* @class
* @extends PIXI.Filter
* @see @pixi/filter-pixelate
* @see pixi-filters
*/
class PixelateFilter extends Filter
{
/**
* @param {PIXI.Point|Array<number>|number} [size=10] - Either the width/height of the size of the pixels, or square size
*/
constructor(size: Size = 10)
{
super(vertex, fragment);
this.size = size;
}
/**
* This a point that describes the size of the blocks.
* x is the width of the block and y is the height.
*
* @member {PIXI.Point|Array<number>|number}
* @default 10
*/
get size(): Size
{
return this.uniforms.size;
}
set size(value: Size)
{
if (typeof value === 'number')
{
value = [value, value];
}
this.uniforms.size = value;
}
}
export { PixelateFilter };